![]() ![]() Ideally they’ll be dead when the Spear has done it’s thing. On pull #14, I like to use the Kyrian Spear, nuke down the Squad-Leader quickly, have your party interrupt the Champion while you stay in melee of the Praetor. Pull #13 has a Squad-Leader and a Champion, you know how to handle these by now. I like to tank pull #12 at the top of the stairs to avoid ninja pulling the patrolling pull 13, the only one you should worry about is the Goliath. Make sure to always be in melee range of the Praetor and avoid it’s charge ability. ![]() Pull #11, the first time you’ll encounter a Dark-Praetor, he is patrolling on top of the stairs, pull him down to where you landed and on the way you’ll be greeted by 3 more stealthed mobs. Pull #10, this pull is stealthed and patrolling, so move around a bit to find it, it is likely that some speedrunning dps will pull it for you, so be ready, but other than keeping threat on them they are of no concern. I will note on which pull I use the Spear myself. There is no time limit for use after picking it up so feel free to save it till later in the dungeon. If you are Kyrian, which most tank classes are, you can pick up a Kyrian Spear to your left.It will give you an extra action button that when used, will target an area and stun all enemies and increase their damage taken by 20% for 10 seconds. Interrupt what you can, but nothing overly dangerous. Pull #9, you might want to pop a cooldown here, many mobs have some form of tank hit ability, focus down the Squad-Leader again and the other mobs will soon follow. Pull #8, Etherdrivers, if you have an AOE stun, use it on them and they will prob be dead before the stun is over, no threat. Sometimes the Kyrian Angels take a while to arrive, wait for your taxi to the other platform. While your group tries hard to kill it, you should attempt to interrupt the Champion, he’s a slightly upgraded Mender, so make sure he doesn’t heal the others. Occasionally it will jump away to another location leaving a void zone behind. Pull #7, You should focus on the Squad-Leader, they cause all mobs around it, to take 75% less damage, he is kinda like a tank in some way. Pull#6, These are annoying mobs, but there is an easy trick to make sure they stop jumping around, pull them back to the boss arena and have your group stacked in the left “cat ear” of the arena, they will stack up nicely and you can cleave them. You can now choose to go right or left, I simply prefer to take the left path as I feel it’s faster with less demanding mobs. While doing this your only worry is mitigating Overhead Slash from the Angel boss – don’t turn your back to him! When you are targeted by Charged Spear, move to the side of the arena and drop the void zone there. NOTES: The easiest way of making sure to cleave the bosses as much as possible is to stay glued to the bird-snake, this will ensure you avoid it’s ability as well.
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